OpenShot Library | libopenshot
0.3.3
AudioDevices.h
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// Copyright (c) 2008-2019 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#ifndef OPENSHOT_AUDIODEVICEINFO_H
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#define OPENSHOT_AUDIODEVICEINFO_H
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#include <string>
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#include <vector>
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#include <OpenShotAudio.h>
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namespace
openshot
{
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struct
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AudioDeviceInfo
{
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juce::String
type
;
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juce::String
name
;
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// Get the std::string device type
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std::string
get_type
() {
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return
type.toStdString();
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}
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// Get the std::string device name
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std::string
get_name
() {
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return
name.toStdString();
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}
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};
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using
AudioDeviceList
= std::vector<std::pair<std::string, std::string>>;
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class
AudioDevices
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{
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public
:
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AudioDevices
() =
default
;
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AudioDeviceList
getNames
();
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private
:
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AudioDeviceList
m_devices;
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};
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}
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#endif
openshot::AudioDeviceInfo
This struct hold information about Audio Devices.
Definition:
AudioDevices.h:26
openshot::AudioDeviceList
std::vector< std::pair< std::string, std::string > > AudioDeviceList
Definition:
AudioDevices.h:42
openshot::AudioDeviceInfo::get_name
std::string get_name()
Definition:
AudioDevices.h:37
openshot::AudioDevices::AudioDevices
AudioDevices()=default
openshot
This namespace is the default namespace for all code in the openshot library.
Definition:
Compressor.h:28
openshot::AudioDeviceInfo::name
juce::String name
Definition:
AudioDevices.h:29
openshot::AudioDeviceInfo::type
juce::String type
Definition:
AudioDevices.h:28
openshot::AudioDevices::getNames
AudioDeviceList getNames()
Definition:
AudioDevices.cpp:21
openshot::AudioDevices
A class which probes the available audio devices.
Definition:
AudioDevices.h:45
openshot::AudioDeviceInfo::get_type
std::string get_type()
Definition:
AudioDevices.h:32
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