OpenShot Library | libopenshot  0.3.3
AudioDevices.h
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1 
9 // Copyright (c) 2008-2019 OpenShot Studios, LLC
10 //
11 // SPDX-License-Identifier: LGPL-3.0-or-later
12 
13 #ifndef OPENSHOT_AUDIODEVICEINFO_H
14 #define OPENSHOT_AUDIODEVICEINFO_H
15 
16 #include <string>
17 #include <vector>
18 #include <OpenShotAudio.h>
19 
20 namespace openshot {
26 struct
28  juce::String type;
29  juce::String name;
30 
31  // Get the std::string device type
32  std::string get_type() {
33  return type.toStdString();
34  }
35 
36  // Get the std::string device name
37  std::string get_name() {
38  return name.toStdString();
39  }
40 };
41 
42 using AudioDeviceList = std::vector<std::pair<std::string, std::string>>;
43 
46 {
47 public:
48  AudioDevices() = default;
49 
53 private:
54  AudioDeviceList m_devices;
55 };
56 
57 }
58 #endif
openshot::AudioDeviceInfo
This struct hold information about Audio Devices.
Definition: AudioDevices.h:26
openshot::AudioDeviceList
std::vector< std::pair< std::string, std::string > > AudioDeviceList
Definition: AudioDevices.h:42
openshot::AudioDeviceInfo::get_name
std::string get_name()
Definition: AudioDevices.h:37
openshot::AudioDevices::AudioDevices
AudioDevices()=default
openshot
This namespace is the default namespace for all code in the openshot library.
Definition: Compressor.h:28
openshot::AudioDeviceInfo::name
juce::String name
Definition: AudioDevices.h:29
openshot::AudioDeviceInfo::type
juce::String type
Definition: AudioDevices.h:28
openshot::AudioDevices::getNames
AudioDeviceList getNames()
Definition: AudioDevices.cpp:21
openshot::AudioDevices
A class which probes the available audio devices.
Definition: AudioDevices.h:45
openshot::AudioDeviceInfo::get_type
std::string get_type()
Definition: AudioDevices.h:32